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Map geometry stays client side when changing maps #78

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opened 2026-07-14 17:48:55 +00:00 by lova · 0 comments
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This can happen for example if you connect to one server running one map, then connect to another one running another map. The collision data for the first map will still be registered with Jolt on the client.

This can happen for example if you connect to one server running one map, then connect to another one running another map. The collision data for the first map will still be registered with Jolt on the client.
lova added the bug label 2026-07-14 17:48:55 +00:00
lova added this to the Core project 2026-07-14 17:48:55 +00:00
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Reference: Summit/code#78