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Class: Venomwright #41

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opened 2026-03-29 17:21:11 +00:00 by lova · 0 comments
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Core mechanics:

  • Skills apply exposure stacks (max 8 stacks)
  • At 8 stacks the target becomes saturated for 4 seconds (slowed or whatever effect is cool here) - Can be dispelled
  • Some skills consumes exposure for bursts, cc and/or spread to nearby enemies.

Tree 1: Corrosion (Offensive)

1: Caustic Needle

  • Skillshot, Applies 2 exposure and a short DoT
  • If skillshot hits a saturated target it also "splashes" 1 exposure to nearby enemies.

2: Septic Patch

  • Throw a vial that crates a corrosive ground zone (stays for x amount of time
  • Enemies inside gain exposure over time and take reduced healing while standing in it.

3: Volatile reaction

  • Detonate a targets expsure, consumes up to 8 stacks for burst damage
  • Bonus effect, if you consume 8 stacks, leaves a small acid pool on ground (that dmgs anyone in it, except friendly)

4: Organ melt

  • A short channel beam
  • Deals steady dmg and ramps up faster per exposure stacks on the target

5: ULTIMATE(!!!!) Black death

  • Large drifting cloud that you steer slowly
  • Applies exposure very rapidly, lightly blinds (reduced vison) which punishes clumped teams.

Tree 2 - Antiserum (Supportive)

1: immunization spray

  • Cone spray that heals allies in a small area
  • Grants immunization (short shield)

2: Neutrlize

  • Single-target cleanse on an ally.
  • Converts removed debuffs into reagent charges (next heal or shield is stronger)

3: Toxin siphon

  • Mark an enemy a % of the poison damage you deal to them, heals the lowest health nearby ally.
  • If the marked enemy becomes saturated, the healing spikes briefly.

4: Serum vard

  • Place a small ward zone
  • Allies take less dmg (+ other stuff?)
  • Enemies inside gain exposure faster.

5: ULTIMATE!!!

  • Team-wide pulse: cleanses and burst heal
  • For x seconds after, allies gain a "antidote shield" (first debuff they recieve is reduced like it´s partially resisted)

Tree 3 - Mutation (Utility / mobility / dirty tricks )

1: Ooze Form

  • Transform into a toxic uddle for x seconds, move faster, ignore unit collision, can slip through tight gaps (level design needed)
  • Leaves a trail that lightly slows enemies.
  • You can´t attack while a ooze form, re-emerging causes a smal splash applying 1 expsoure.

2: Molt Decoy

  • Shed your skin, creates a decoy and gain stealth
  • The decoy pops after a delay or when hit, applying exposure in a small radius.

3: Spore mines

  • Toss two mines that arm rather quickly
  • Triggered mines applies a short slow and adds exposure.
  • Mines can also activate on invisible players (future classes)

4: Venom Lash

  • Mid-range tethering skillshot (if you wanna give skillshot a try)
  • If it hits an enemy; drives you towards them (as a gap closer) or if you aim at a terrain it will pull you to the anchor point.
  • If the target is saturated, they are briefly rooted in place.

5: Ultimate (EWMAJGAD!!!) Ebb and flow

  • Place two toxin pools for x seconds (example 8-10 seconds) - Very much like your rally skill
  • YOu and allies can dive into one pool and surface from the other, not instant but short travel time here.
  • Enemies who try to cross through a pool are slowed heavily and gain fast exposure for x seconds.
  • This is a teamfight macro move for engages but also saves. Like teleport but ... venomwright style!

So TLDR;
Not a burst-first, it wins by stack pressure, space control and PUNISHING clumps!
Support tree isnt a holy fuck paladin healer but a chem-support that cleans and turns poison into value and last, weird puddle stuff :D

Core mechanics: - Skills apply exposure stacks (max 8 stacks) - At 8 stacks the target becomes saturated for 4 seconds (slowed or whatever effect is cool here) - Can be dispelled - Some skills consumes exposure for bursts, cc and/or spread to nearby enemies. ### **Tree 1: Corrosion (Offensive)** 1: Caustic Needle - Skillshot, Applies 2 exposure and a short DoT - If skillshot hits a saturated target it also "splashes" 1 exposure to nearby enemies. 2: Septic Patch - Throw a vial that crates a corrosive ground zone (stays for x amount of time - Enemies inside gain exposure over time and take reduced healing while standing in it. 3: Volatile reaction - Detonate a targets expsure, consumes up to 8 stacks for burst damage - Bonus effect, if you consume 8 stacks, leaves a small acid pool on ground (that dmgs anyone in it, except friendly) 4: Organ melt - A short channel beam - Deals steady dmg and ramps up faster per exposure stacks on the target 5: ULTIMATE(!!!!) Black death - Large drifting cloud that you steer slowly - Applies exposure very rapidly, lightly blinds (reduced vison) which punishes clumped teams. ### **Tree 2 - Antiserum (Supportive)** 1: immunization spray - Cone spray that heals allies in a small area - Grants immunization (short shield) 2: Neutrlize - Single-target cleanse on an ally. - Converts removed debuffs into reagent charges (next heal or shield is stronger) 3: Toxin siphon - Mark an enemy a % of the poison damage you deal to them, heals the lowest health nearby ally. - If the marked enemy becomes saturated, the healing spikes briefly. 4: Serum vard - Place a small ward zone - Allies take less dmg (+ other stuff?) - Enemies inside gain exposure faster. 5: ULTIMATE!!! - Team-wide pulse: cleanses and burst heal - For x seconds after, allies gain a "antidote shield" (first debuff they recieve is reduced like it´s partially resisted) ### **Tree 3 - Mutation (Utility / mobility / dirty tricks )** 1: Ooze Form - Transform into a toxic uddle for x seconds, move faster, ignore unit collision, can slip through tight gaps (level design needed) - Leaves a trail that lightly slows enemies. - You can´t attack while a ooze form, re-emerging causes a smal splash applying 1 expsoure. 2: Molt Decoy - Shed your skin, creates a decoy and gain stealth - The decoy pops after a delay or when hit, applying exposure in a small radius. 3: Spore mines - Toss two mines that arm rather quickly - Triggered mines applies a short slow and adds exposure. - Mines can also activate on invisible players (future classes) 4: Venom Lash - Mid-range tethering skillshot (if you wanna give skillshot a try) - If it hits an enemy; drives you towards them (as a gap closer) or if you aim at a terrain it will pull you to the anchor point. - If the target is saturated, they are briefly rooted in place. 5: Ultimate (EWMAJGAD!!!) Ebb and flow - Place two toxin pools for x seconds (example 8-10 seconds) - Very much like your rally skill - YOu and allies can dive into one pool and surface from the other, not instant but short travel time here. - Enemies who try to cross through a pool are slowed heavily and gain fast exposure for x seconds. - This is a teamfight macro move for engages but also saves. Like teleport but ... venomwright style! So TLDR; Not a burst-first, it wins by stack pressure, space control and PUNISHING clumps! Support tree isnt a holy fuck paladin healer but a chem-support that cleans and turns poison into value and last, weird puddle stuff :D
lova added the balance label 2026-03-29 17:21:11 +00:00
lova added this to the Balance project 2026-03-29 17:21:11 +00:00
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Reference: Summit/code#41