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Movement input can get stuck server side when dying #3

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opened 2026-03-29 16:03:33 +00:00 by lova · 0 comments
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If you have an active movement input when you die, when you respawn the server might still think you have that input active, creating a desync between server/client state. The character will move server side, while being stationary on the client, creating a jarring experience where the character will teleport around.

If you have an active movement input when you die, when you respawn the server might still think you have that input active, creating a desync between server/client state. The character will move server side, while being stationary on the client, creating a jarring experience where the character will teleport around.
lova added the bug label 2026-03-29 16:03:33 +00:00
lova added this to the Core project 2026-03-29 16:03:33 +00:00
lova moved this to Done in Core on 2026-03-29 16:03:40 +00:00
lova closed this issue 2026-04-17 17:40:53 +00:00
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Reference: Summit/code#3